

Since most of the wiki hasn't been updated for For The Motherland, I'm guessing it's to do with the expansion pack. I've searched the wiki, and there is no reference to any. Which means there must be some pre-condition to using this option that I'm not aware of. I know that there is sometimes an option "Lower our Neutrality", but it's just not there in my game. My options for spies are Counter Intelligence, supporting my ruling party or increasing national unity. I am playing with the Semper Fi and For The Motherland expansion packs, and that button is simply not there. However, it appears not to have been updated since the initial release of Hearts of Iron III.

On the domestic front, spies should be used to lower neutrality in order to allow Brazil to expand and conquer its neighbours. So I looked up the Brazil strategy guide on the wiki. Since Brazil is a dictatorship, I thought this would be easy, but I can't because my neutrality is too high. I've gotten to the stage where I've figured out enough of the interface, but I now want to try have a war so I can figure out the military system. Hearts of Iron IV is a grand strategy wargame developed by Paradox. Combat involves moving troops into enemy territory, but once locked in, you can’t influence the outcome of battles directly – that’s about the only thing in Hearts III that can’t be micromanaged to a terrifying degree.I'm playing my first game of Hearts of Iron 3, I'm playing as Brazil. New players should view the excellent tutorials at Hearts of Iron III FTM. hoi4 guide democratic belgium forge of victory. Enemy nations are competitive and endlessly belligerent, forever snapping at your heels with inventive assaults. Enemy AI also appears much improved from the second game: it's now forced to stick to the same rules as you. This support AI is a good match for a competent player, able to hold down one side of the fort while you focus on the bit you’re into. It's useful if you can’t be bothered recruiting new troops, for example. From production to diplomacy, a skilled player can craft a well-balanced nation with careful planning and a few fat history books.įor the less brave, Hearts III has an AI toggle, handing control of sections of your nation’s interests to your PC.

Developers Paradox Interactive have split nation management into detailed menu screens, each covering an element of statecraft. Displaying both macro and micro views of the world, the game’s scope is dizzying: everything down to brigade level has to be planned for and requisitioned.
