
Replacesurface material3 material3 models/char/hazardteam/munro/munro-base.skb All hazard team males share the same body model.) In this case we are swapping out material # 1 of munro's model file with material #1 of Replacesurface material1 material1 models/char/hazardteam/munro/munro-base.skb models/char/hazardteam/munro/munro-morph.skm Surface material3 shader munro-face.tga flags nocustomshader We will get into shaders at a later time) this indicates that this material has a shader on Surface material35 shader munrohairalpha (Note the absence of a. Surface material39 shader base-male-body-yellow.tga Surface material38 shader base-male-body-yellow.tga Surface material37 shader base-male-body-yellow.tga Surface material36 shader base-male-body-yellow.tga Surface material15 shader b-male-display-red.tga Surface material12 shader base-male-body-red.tga Surface material11 shader base-male-body-red.tga Surface material10 shader base-male-gear-red.tga Surface material9 shader base-male-gear-red.tga Surface material8 shader base-male-gear-red.tga Surface material7 shader base-male-gear-red.tga

Surface material6 shader base-male-gear-red.tga


Surface material5 shader base-male-gear-red.tga If this is left off, the engine looks for a shader) Surface material2 shader base-male-body-red.tga (targa associated with particular material id. Texturepath models/char/hazardteam/base-male (location of texture within the games directory structure) Radius 35 (controls the size of the shadow) Scale 1.00 (controls the scale of the character) Note I'm just going to touch on a few items that deal with appearance at this time: Here is an example of some of the areas we can play with. It's a text file that contains most of the parameters for assets within the game. Go into base/models/char and open hazardteam_munro.tik with your preferred text editing NOTE: This will work for any texture linked by a tiki in the game.Įxtract Pack20.pk3 to your base folder using WinZip or whatever Zip Program you are using. This is a quick tutorial on creating a skin for Munro's head (without messing with the dds files) and basic

Instant Texture Viewer lets you view a DDS files instantly, even from inside a zip or pk3 file
